Innovate, Differentiate, Engage

This post is follow up to my last post, in which I tried to determine three points about 1:1 laptop programs we should be able to agree about.  Based on this common ground, what may be the most important objectives of a 1:1 program?

Innovation: students should experience how innovative technology use can change research, collaboration and content production in the subject areas, and have opportunities to innovate themselves with technology.  This can include simulations, modeling, game development, virtual field trips and opportunities for global connections and projects.  

Differentiation: Anytime/Anywhere technology and information access can enable an increasingly broad range of learning activities and resources. This can enable more options for self-paced learning and increased student choice and engagement with what is learned, how, and when.

Engagement: 1:1 programs create the foundation for discussions and decisions about what each school feels is appropriate and valuable technology use, and Anytime/Anywhere technology removes barriers to academic use. We can model, observe and set high standards with a clear and well-supported 1:1 program.

As much as I like the three objectives above, I don’t think they can take the place of the ISTE NETS technology standards, which are routinely used to determine and measure the way teachnology may be integrated into the curriculum at the unit level.  However, as much as I like the ISTE NETS, I believe a stronger statement of “why do we integrate technology” needs to be made.  For me, it’s about innovation, differentiation, and engagement in a rather rapidly changing world.

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